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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to establish next-gen AI in video games, particularly CyberPunk 2077 …
It also seems the NPC driving AI in CyberPunk is badly doing not have to the point of nonexistence, undoubtedly NPC cars are generally on a fixed direct ‘rails’ system … which in regards to “AI” lags even that of GTAIII from years ago …
But Elon Musk (CEO of Telsa) has actually a nonprofit called OpenAI foundation that launched the qualified neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a years ago … So whats CDPR’s reason after getting 7 million dollars to work on AI, it could not even execute a basic driving automobile AI that had been in GTA video games for three years much less improve upon it with work that had actually already been open sourced half a decade earlier ?!
Click to broaden …
That’s an AI that develops a driving model for the players vehicle, not the GTA V npc’s, which I guarantee you also make use of ordinary pathfinding to operate. Cars in this world aren’t persistent things, they are loaded and unloaded dynamically to develop the impression that the world is occupied.
Where GTA V varies is that there are different conditions these automobiles can be created in leading to fascinating interactions when they are let loose, like car accidents, police after, ect.